#include "Texture2D.h"

CTexture2D::~CTexture2D( )
{

}

mUInt CTexture2D::Height( )
{
    return m_uHeight;
}

mUInt CTexture2D::Width( )
{
    return m_uWidth;
}

TImageFormat CTexture2D::ImageFormat( )
{
    return m_ImageFmt;
}